i wanna case the shit out of those
I bet that if you cased one and actually damaged it, someone would shoot you. I know I'd be super protective of jumps that nice.
Buy my damn bike.
i wanna case the shit out of those
I bet that if you cased one and actually damaged it, someone would shoot you. I know I'd be super protective of jumps that nice.
Buy my damn bike.
holy shit…all i can say:damn:
Steve
There is a video of those jumps on http://www.freecaster.com/
speechless…
TANGENT
**
Hoooooooooooooooly Eff Burger
Those have got to be THE and I mean "THE" most perfect jumps i have ever seen. Well it does help when you do have the most perfect dirt in the world to build with. And like it was said before if some one were to do such a terribe terrible thing as to mess with those i wouldn't be suprised to see them in the next days paper in the obituary section:agree:
how?……
Big up all the JUNGLISTS in the place! BO!
How does one go about making jumps that perfect anyway? Is it all just sculpting, or do they make molds somehow or what? I stuck three pieces of plywood together to make a crude mold for a jump once. It turned out pretty square, but not nearly as good as those jumps.
Buy my damn bike.
I would imagine that it would involve more carving than "piling". Basically start with super compacted mounds and carve these jumps out of them, use wheelbarrows to take the excess dirt somewhere else.
Video on freecaster was amazing. It's nice to see BMXers not running entire lines and pulling ridiculous tricks over every gap - so they ARE human!!
-m
Video on freecaster was amazing. It's nice to see BMXers not running entire lines and pulling ridiculous tricks over every gap - so they ARE human!!
-m
how do you find that specific vid???
doesn't look like concrete to me jack
doesn't need to look like concrete to have a dusting on it.
look at how some of the lips are cracking.
i'm certainly not trying to sound like a know it all, just attempting to answer the question of "how…"
while your sitten at your desk im banging laps.
Forum jump: